Select a node to view its Identity, Engine Flags, and Timing & Scale properties here.
Node Properties
Identity
Click to add image
Engine Flags
Timing & Scale
Config / Badge
Badges (up to 3)
Create a badge with an id, name, description and image, then award it by entering that id on an objective below.
Background gradient
Objective
Click a node on the canvas to add or remove it as an objective. To make an objective need up to 3 nodes, press "+ Also require another node" on it, then click the node. Shift+Click a node while a badge id / objective badge input is focused to fill it with that node's UID.
Background Images
Upload an image, then click it on the canvas to select. Left-drag moves it, right-drag pans the canvas. Esc deselects. Shift+Click a node to tie it as that image's unlock requirement. ▲▼ reorder layers; 1 is the topmost.
No image
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Select a generator to buy.
click to continue ▸
Simulation Boost
Ready
Debug
Only owner can change speed. Others play at 1x.
Only owner can skip. Others always see the dialogue.
Event Settings
Hotkeys
Shift+N Add node · Shift+D Delete
Shift+Click Toggle requirement
Alt+Click Toggle effect (red)
Ctrl+Click Multi-select
Shift+Drag Box select
Esc Deselect all
Arrow Keys Nudge ±1 · Ctrl+↑↓ ±0.1
F2 Center canvas
Scroll to zoom · Drag to pan
Shift+Click Toggle requirement
Alt+Click Toggle effect (red)
Ctrl+Click Multi-select
Shift+Drag Box select
Esc Deselect all
Arrow Keys Nudge ±1 · Ctrl+↑↓ ±0.1
F2 Center canvas
Scroll to zoom · Drag to pan
Edit Node
LINK MODE: click a node to toggle connection
Economy
Cost
Produce
Position
Requirements
Boost
Effects
Currency & Tap Zones
Currency
Click to add image
Up to 4 currencies (EVO/IDEA/SCI/DINO). Leave blank to skip.
Click to add image
Click to add image
Click to add image
Tap zones
Rectangular regions where players tap to earn a currency. Turn on edit mode to drag/resize them on the canvas.
Background Images
Selected image
In playtest this image stays hidden until the player owns that node.
Soft edges fade the picture out toward its sides, so overlapping pictures blend into each other and into the tree's colour like the game's own backdrops. Blur softens the whole picture. Radium shows both in game too.